Scion guidelines
Scion (first edition) only has a little bit of fan-made content to share. The various "original" mythologies of the Scion setting left much to be desired, so we decided to revamp what we considered useful to our setting. The following Pantheons are typically valid for players to use when making their fictional characters:
- Aesir (Norse/Æsir/Vanir/Scandanavian) ‒ The fan-made Bragi Patron and the Frost Purview from Scion: Ragnarok are also available to players.
- Amatsukami (Shinto/Japanese/nearby island beliefs)
- Aztlanti (Olmec/Mayan/Incan/Aztec/Mezo-American) ‒ The fan-made Camazotz Patron is also available to players.
- Celestial Bureaucracy (Daoist/Northern Bhuddist/Chinese)
- Daeva (Hindu/Indian) ‒ Note that the Samsara Purview from this content may be made available to other characters as well, but the Storyteller will have specific requirements that must be observed.
- Doedekatheon (Greco-Roman) ‒ Note that this doesn't match either of the lists of the Olympians/Roman 12, but is a mix taking members from each. Players wishing to portray a character aligned with one of the real historical religions that aren't on this list should speak with their Storyteller.
- Loa (various Afro-Caribbean)
- Neofirma (eclectic, refugees left out of other Pantheons) ‒ This is the player-half of the approved fan-made content. The Storyteller has the Birthrights, Creatures, Guides, Relics, and antagonist information.
- Psedjet (Egyptian)
- The Old Ones (Lovecraftian) ‒ usually not permitted, requires special review ‒ Players wishing to portray a character aligned with that fictional content should check with their Storyteller.
- Tuatha De Danan (Celtic/Irish/Scottish/British/Manx) ‒ Note that the Gæsa Purview from this content may be made available to other characters as well, but the Storyteller will have specific requirements that must be observed.
- Yazata (Zoroastrian/Iranian/Persian) ‒ Note that the Stars Purview from this content is generally approved for everyone.

This text was added because roleplaying games offer an unusual case in intellectual property law. Because the rule-books are sold with the intention that their purchaser will create derivative work. Everything linked here is presumed by the authors to be based on copyrights of a defunct company whose assets were bought by several later firms. We're just trying to continue with the fair use we were originally sold. We don't advertise these works in commerce. None of this material is directly copyrighted, however this material is often derivitave of other works. The nature of those works is that they must make allowances for purchasers to develop the material for small-scale non-commercial use. Reasonable use on a small scale is never a threat to the originating copyrights.